Article 38KKB There’s no good reason for the new PlayStation VR headset to exist

There’s no good reason for the new PlayStation VR headset to exist

by
Kyle Orland
from Ars Technica - All content on (#38KKB)
psvrv2-3-980x654.jpg

You'd be forgiven if you didn't realize that Sony released the second version of its PlayStation VR headset this month. The new version (model number CUH-ZVR2) was announced with minimal fanfare in October because there's really not much to make fanfare about. This is a minor revision that fixes some small design flaws with last year's launch hardware and does not alter the headset's core specs (resolution, field-of-view, refresh rate, etc.) in any way.

After comparing the two headsets over the last few days, though, I came away wondering why the PSVR v2 even exists in the first place. Rather than requiring a completely new headset (which retails for $200 to $300 standalone, depending on sales), the improvements made to the v2 model could and should have been available to existing PSVR owners as modular replacements for a fraction of the cost.

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