Article 3R8WJ We Happy Few finally looks and feels like a great British Bioshock

We Happy Few finally looks and feels like a great British Bioshock

by
Sam Machkovech
from Ars Technica - All content on (#3R8WJ)
wehappyfew-logo-800x460.png

Enlarge (credit: Compulsion Games)

SANTA MONICA, California-It took a few years, but We Happy Few is finally shaping up to play as well as it originally looked.

The 3D adventure game has thus far taken a strange publicity route, as its splashy 2016 reveal was followed by a bizarre early access game launch. Gamers were sold on something that looked like a trippy, story-filled fusion of Bioshock and Brave New World, but the paid, playable version was instead a procedurally generated sneak-and-fight sandbox.

"The problem was, you don't want to play half-baked story after half-baked story in the early-access process," Compulsion Games Creative Director Guillaume Provost explained at an E3 preview event. Rather than string early access players along with unfinished plot morsels, the studio chose to give eager players a look at the game's mechanics first.

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