Article 3S318 Quantic Dream patches over one of Detroit’s most emotional moments

Quantic Dream patches over one of Detroit’s most emotional moments

by
Kyle Orland
from Ars Technica - All content on (#3S318)
chloe-800x400.jpg

Enlarge / Hi there, Chloe. (credit: Quantic Dream)

For all the problems we had with Detroit: Become Human's storytelling (and they were myriad), the game does offer one surprisingly affecting choice at the end of the first playthrough. Apparently, that choice was a little too affecting for many players, leading developer Quantic Dream to "follow the popular vote" and introduce a patch to change the story in a way that blunts the emotional impact significantly.

(WARNING: The rest of this post necessarily involves major spoilers for some side stories in Detroit: Become Human. The moments discussed don't impact the main, player-driven story involving Connor, Kara, and Markus, though. You have been warned).

Throughout the first playthrough of Detroit, a fully animated and voiced android named Chloe serves as your guide to the game's menu systems. During that playthrough, she reacts to your in-game decisions and events whenever you return to the main menu, occasionally questioning your take on some of the game's blunt philosophical issues. Her emotional reactions in these "out-of-game" sections add an interesting perspective to the often unsubtle plotting on hand in Detroit itself.

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