Article 433ET We’ve run wild on the Switch version of WarFrame—and it’s solid

We’ve run wild on the Switch version of WarFrame—and it’s solid

by
Ars Staff
from Ars Technica - All content on (#433ET)

Video shot and edited by John Cappello. Click here for transcript.

If you had asked us a year ago whether the Nintendo Switch would ever deliver a shooter on par with the online team-questing of Destiny, we would surely have laughed you off. A solid, connected, shooting-filled 3D game for Nintendo's handheld? Go back to Mario Kart, dreamer.

But the past year has seen developers unlock serious power-and reasonable compromises-in impressive Switch ports. Now, one of the industry's best Switch wranglers, Panic Button, has worked its magic on the free-to-play multiplayer shooter WarFrame, out this week on the platform.

Ahead of the launch, we had the opportunity to sit with the combined brain trust behind WarFrame on Switch-a producer at series creator Digital Extremes and the head of Panic Button's porting team-and rap about what they made happen. We also went hands-on with the results and enjoyed the tweaked options laid out, including joystick sensitivity, button mapping, and-a rarity on the Nintendo Switch-a field-of-view slider, which first-person junkies will surely appreciate.

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