Article 43KQE Arkham Horror Third Edition: The classic Lovecraft adventure returns

Arkham Horror Third Edition: The classic Lovecraft adventure returns

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Ars Staff
from Ars Technica - All content on (#43KQE)
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Enlarge (credit: FFG)

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It's early during my first play as Calvin Wright, a tormented guardian willing to sacrifice body and soul for the residents of Arkham. Sitting in hushed silence, I hide on a bridge wedged between the Northside and the Merchant District. A bloated half-man/half-fish gives a guttural croak as he patrols the nearby cobblestones.

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(credit: FFG)

I draw an encounter card, and a mogul in a top hat and suit struts up the middle of the bridge, flanked by a couple of ruffians. They're hauling a human-shaped object bound in cloth-which they heave into the river. Top hat stops, finally recognizing me, and reaches into his pocket. "You never saw us here," he remarks, pressing a wad of cash into my palm. I quietly grab the money and carry on, as that's all a weary citizen can do.

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