Article 4ZJGE Not so white, male and straight: the video games industry is changing

Not so white, male and straight: the video games industry is changing

by
Keza MacDonald
from Technology | The Guardian on (#4ZJGE)

BAME and LGBTQ+ representation is above the average for the UK's creative industries, while the number of women in the games industry is creeping upwards

The old stereotype of video game players as spotty, socially isolated boys in basements is finally disappearing after decades, but the popular image of game developers is enduring. They are imagined to be white and beardy, with glasses and a probable fondness for sci-fi and fantasy, and this is hardly unjustified. Cast an eye over the development floor of pretty much any major game developer in the western world and there's an undeniable homogeneity. The same can be said about video games industry executives. Whether clean-shaven or bearded, besuited or smart-casual, creative or corporate, they are almost universally white and male. In 15 years on the games beat, I have interviewed more men called Phil in senior games industry positions than women and people of colour combined.

But new data from the University of Sheffield, shows that things are changing. Backed by games industry trade body Ukie, it conducted a census of more than 3,200 game developers in Britain, and discovered a young and increasingly diverse workforce. The researchers found that two-thirds of the UK's game development workforce is 35 or under; 28% are women and 2% non-binary; 10% come from BAME backgrounds; 28% come from somewhere other than the UK; and 21% identify as LGBTQ+, a particularly surprising statistic given that only 3-7% of the general population do so.

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