Article 2KR3G Virtual Rick-ality proves why Rick and Morty is great—and why VR has its limits

Virtual Rick-ality proves why Rick and Morty is great—and why VR has its limits

by
Sam Machkovech
from Ars Technica - All content on (#2KR3G)
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I'm Tiny (virtual) Riiiiick! (credit: Adult Swim Games)

Roughly one year into commercial VR's lifetime, two of its games have emerged as the funniest: Job Simulator and Accounting. The former, made by Owlchemy Labs, is an elaborate toy playset set in a dystopian future, while the latter is an off-the-wall humor experiment that hinges on its VR characters shouting ridiculous things. The first is funny because of how it lets you play around; the other is funny because of its endless stream of spoken jokes (helmed largely by Rick and Morty co-creator Justin Roiland).

Rick and Morty: Virtual Rick-ality, then, is VR comedy's chocolate and peanut butter-because it really does squish the aforementioned games together. The bonkers designers at Owlchemy teamed up with the writing and production staff at Rick and Morty, including Roiland, to give the Adult Swim animated series its first VR game (and, arguably, its most full-blown video game altogether). True to its source material, Virtual Rickality is hilarious and weird, and series fans will want to experience it. But it's also a reminder of VR's limits as an entertainment medium, a fact that the series' fans will more easily forgive than anybody who lands on this game as a newcomer.

How many clones can he kill? 20170419193216_1-980x762.jpg

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