Article 2QT0W The empathy machine: can VR stop bad city developments before they happen?

The empathy machine: can VR stop bad city developments before they happen?

by
Aliide Naylor
from World news | The Guardian on (#2QT0W)

From 'meeting' a resident affected by HS2 to 'cycling' along a proposed bike lane through the city, VR can have a powerful impact in the real world

When I first meet him near Euston station in central London, the Norwegian architect Haavard Tveito is carrying a copy of Ernest Cline's dystopian novel Ready Player One. The book is set in the year 2044, and tells the story of how people have turned to a virtual reality simulator, Oasis, to avoid facing the poverty, pollution and societal problems that contaminate the real world.

Tveito is also holding a VR headset.

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