Article 3R4VT Op-ed: Game companies need to cut the crap—loot boxes are obviously gambling

Op-ed: Game companies need to cut the crap—loot boxes are obviously gambling

by
Peter Bright
from Ars Technica - All content on (#3R4VT)
roulette-800x600.jpg

Enlarge / Roulette is a particularly silly form of gambling. (credit: Yuki Shimazu / Flickr)

Game companies now lean heavily on loot boxes to monetize their products. Legislators around the world are threatening to impose regulations on the boxes, claiming that they're gambling. Industry groups, however, insist that the boxes are not.

I play games that are funded with loot boxes. My favorite game of all time, Dota 2, is funded almost exclusively through loot boxes. Regulations that tightly restrict or absolutely prohibit loot boxes will definitely hurt the gaming industry and will hurt, perhaps even fatally, games I love. There will definitely be economic harm, and games companies will have to figure something out to fill the monetary gap. It's no surprise that game companies are defending the practice.

But here's the thing: loot boxes are gambling. The essential features of the transaction match those of gambling, the reward pathways and addiction mechanisms are those of gambling, and playing dumb about it, as the industry is currently doing, is a bad look.

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