Article 3Y7P2 Xbox Adaptive Controller is now out—and we go hand, foot, fingers, and elbows-on

Xbox Adaptive Controller is now out—and we go hand, foot, fingers, and elbows-on

by
Sam Machkovech
from Ars Technica - All content on (#3Y7P2)
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Enlarge / The brand-new Xbox Adaptive Controller, posing on top of its black-on-white gaming sibling, the Xbox One S console. (credit: Sam Machkovech)

Microsoft's newest game accessory, the Xbox Adaptive Controller, probably isn't for you. That's just an odds game, when counting the percentage of people who fall into the "limited mobility" camp that this strange, unique controller is aimed at.

But that's the incredible thing about the XAC: that it's targeting a particularly fractured audience. Limited mobility is a giant, vague category, after all, with so many physical ailments to account for (let alone psychological ones). And previous answers in the gaming sphere have typically been specialized, one-of-a-kind controllers for single hands, feet, heads, and more.

XAC wins out in an odd way: by leaving some major work in users' hands. This $99 lap-sized device is truly incomplete on its own, as it's designed from the ground up to require add-on joysticks, buttons, and more. As a result, there's no way to fully review the possibilities Microsoft's XAC opens up for disabled gamers. Still, we've put a retail unit through its paces to see what kind of accessibility canvas this revolutionary "controller" opens up-and exactly how it works-to help limited-mobility gamers and their caretakers decide if its functionality, ease-of-use, and practical cost is right for them.

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