Article 42KGZ Tetris Effect review: The puzzle game of my dreams—literally

Tetris Effect review: The puzzle game of my dreams—literally

by
Sam Machkovech
from Ars Technica - All content on (#42KGZ)
tetris-effect-intro2-800x450.jpg

Enlarge / It's here, and it's beautiful. (credit: Enhance Games / Aurich)

Before I began playing this week's new game, Tetris Effect, I found myself tempted to compare it to other versions of the puzzle series. That's an easy trap to fall into-a bullet-point sorting of tweaks, features, and differences-and one that gets pretty unwieldy with decades of Tetris games to compare to.

But shortly after I dove into Tetris Effect, with a PlayStation VR headset firmly strapped to my head, my thinking about this game drifted somewhere surprising: not to another game or sequel, but to an event. Specifically, I thought of the latest Classic Tetris World Championship, held in Portland, Oregon, in October.

There, a 16-year-old named Joseph Saelee rocked the gaming world by besting seasoned veterans of the game's 1989 NES version and winning it all. You've seen Tetris before, but never like this-with a multi-camera rig showing pros' gamer faces as they pound through ultra-fast sessions in incredible fashion (aided in no small part by a "hyper-tapping" technique used to keep sessions going beyond that version's "kill screen"). I'll never forget what I saw. What unfolded was not revolutionary, but its presentation, drama, and feeling of an oldie born anew made the competition particularly thrilling to watch.

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