Article V17X StarCraft II: Legacy of the Void review: Your last, best chance

StarCraft II: Legacy of the Void review: Your last, best chance

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"Blow it all up" is always a good order.

Auir is a shambles. A rogue Xel'Naga, Amon, looks to slaughter the Firstborn and end the cycle of life and death. Only Artanis, Hierarch of the Protoss, can save the Koprulu Sector by uniting the Daelaam, Tal'darim, and Nerazim against him.

If you haven't paid attention to the lore of StarCraft II up to this point, now is a terrible time to start. The deluge of hard-to-parse proper nouns and space magic is enough to douse even the tiniest spark of interest at this point. It's ironic-the first game was all about petty politicking and squabbles between the Zerg, Protoss, and Terrans over limited resources. In-game and out, the scope was so much smaller and the plot much more affecting for it.

If you must know what's happening going into Legacy of the Void-the finale to the StarCraft II trilogy and the fifth installment in the series, overall-it sports a slide show telling "the story so far." Honestly, though, you're better off grabbing a ticket to see Duncan Jones' upcoming Warcraft movie adaptation. The plot points in both series are basically identical, and Jones' Moon was pretty good.

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