Game Developers and Unintentional Sexism

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in games on (#3FY)
story imageThe Atlantic looked at a recent update from the developers of the game Desktop Dungeons to discuss problems with gender bias in gaming , asking "can a work be racist or sexist if its creator doesn't mean for it to be?"
The developers of the game had recently been adding female character art to their game with the intention that they would be "adventurers first and runway models second."
While activly trying to avoid doing everything the "simple" way, they came into some problems due to subconcious shorthands creeping in.
"This adjustment turned out to be startlingly non-trivial - you'd think that a bunch of supposedly conscious, mindful individuals would instantly be able to nail a "good female look" (bonus points for having a woman on our crew, right?), but huge swathes of our artistic language tended to be informed by sexist and one-dimensional portrayals. We regularly surprised ourselves with how much we took for granted."

Re: Of course (Score: 4, Insightful)

by insulatedkiwi@pipedot.org on 2014-03-14 12:27 (#J9)

I think you're using the wrong word. It's not ugly so much as unattractive. Beauty is a part of that, but attractiveness is far more important, as if you're not attractive, you won't find a mate, and your genes will hit a dead end. Attractiveness is a much more complex beast, and involves things like fitness as a parent, which is why wealth makes a difference to women, and so on.
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