by Michael Larabel on (#6X5TQ)
Introduced at the end of March was Vulkan 1.4.311 with VK_KHR_shader_bfloat16 for allowing BFloat16 "BF16" operations within SPIR-V shaders with SPV_KHR_bfloat16. This BFloat16 support can be beneficial for Vulkan machine learning / AI workloads and other use cases moving forward. Now the Mesa Radeon Vulkan driver "RADV" is the newest wiring up support for VK_KHR_shader_bfloat16...