Article 3HJJF Square Enix promises to bring classic graphics to PC Chrono Trigger port [Updated]

Square Enix promises to bring classic graphics to PC Chrono Trigger port [Updated]

by
Kyle Orland
from Ars Technica - All content on (#3HJJF)
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Enlarge / With some filters and mod work on the in-game sprites, the PC port of Chrono Trigger is already looking a lot better. (credit: Steam)

Update, April 3: In an update posted to the Steam Community today, Square Enix promised a patch coming later this month will "include an option to switch between the current high-resolution graphics and the original graphical style of Chrono Trigger." Done correctly, this patch should save a good deal of effort on the part of the hard-working modders discussed below.

The patch is the first of "a number of patches over the coming months" promised by the publisher, which says it is "working very hard on adjusting, updating and supporting Chrono Trigger on Steam."

Original story: When Square Enix launched a PC version of RPG classic Chrono Trigger on Steam last week, nearly 23 years after the SNES original came out, fans were surprised. That surprise quickly morphed into dismay as fans noticed some ugly HD filtering on classic character sprites and background art, as well as lazy, big-buttoned menus that look like they came from a port of the iPhone version of the game. (TouchArcade is quick to point out the differences that actually make the PC version look worse.) Indie developer Lars Doucet laid out other problems, including inconsistent pixel sizing and misaligned tiles, in a thorough Gamasutra blog post.

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