Article 3QXBJ Detroit: Become Human review: Robotic in all of the wrong ways

Detroit: Become Human review: Robotic in all of the wrong ways

by
Kyle Orland
from Ars Technica - All content on (#3QXBJ)
Detroit_-Become-Human%E2%84%A2_201805152

Enlarge / You can practically hear the dramatic music swelling in this screenshot, can't you?

For a game so focused on presenting a seamless interactive cinematic story, the most striking thing about Detroit: Become Human is its exposed seams.

Like the world's most slickly produced choose-your-own-adventure book, the latest David Cage game lets you play with narrative conventions and mess with the inherent connective tissue of the story in some intriguing ways. But that underlying story ends up so fragmented, so poorly executed, and so clunkily written that it's very difficult to appreciate the narrative playspace.

An unbelievable future

The year is 2038, and the city of Detroit is the center of a new manufacturing renaissance thanks to the creation of believable intelligent human-shaped androids. The world has been transformed by the existence of subservient machines that can do anything a human can do and more.

Read 39 remaining paragraphs | Comments

index?i=olXyPeeIx9o:bR19LtUHsCQ:V_sGLiPB index?i=olXyPeeIx9o:bR19LtUHsCQ:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments