on (#4GQX0)
For the past months we've been aware of CodeWeavers/Wine developers exploring a possible Vulkan back-end to WineD3D as an alternative to their long-standing approach of taking Direct3D calls and mapping it to OpenGL. This WineD3D Vulkan back-end would be akin to DXVK, VK9, D9VK, and others of ultimately using Vulkan to accelerate an alternative API. While the code has just been started, it appears the upstream Wine developers believe in their approach...