As reported earlier, Keith Packard is Valve's latest driver developer hire for bettering the Linux display stack for gaming, and in particular, VR. Keith has now shared a few comments on his new endeavor...
While LLVM 4.0 was just released earlier this week, for the LLVM 5.0 release six months down the road there should be better AMD Ryzen (Zen) performance...
Last week we got to tell you all about the new NVIDIA Jetson TX2 with its custom-designed 64-bit Denver 2 CPUs, four Cortex-A57 cores, and Pascal graphics with 256 CUDA cores. Today the Jetson TX2 is shipping and the embargo has expired for sharing performance metrics on the JTX2.
With the recent Wayland 1.13 release, the Weston reference compositor broke tradition of being the same version as Wayland due to having ABI breakage that forced them to bump the version to 2.0. With the next release, it won't be Weston 2.1 but now Weston 3.0 due to additional ABI breaks for libweston...
Eric Anholt has written a status update concerning his latest work at Broadcom on the VC4 Gallium3D graphics driver that's mostly focused on providing a free software graphics driver stack for the Raspberry Pi...
A Phoronix reader pointed out an interesting reference on a Mesa patch today... Tom Stellard, the former GSoC student who was instrumental in developing the AMDGPU LLVM compiler back-end, is now working for Red Hat...
When the Vulkan 1.0 API specification was unveiled last February, we were originally told by Canonical that Mir in Ubuntu 16.04 would have Vulkan support but now one year later, Mir in Ubuntu 17.04 doesn't even look like it will have Vulkan support. But at least progress is being made...
KDE Simon is a speech recognition program, but its last release happened back in 2013 and hasn't been brought into a KDE Frameworks 5 + Qt5 world, but development on it is restarting...
Hans Wennborg has announced the release of LLVM 4.0 and connected sub-projects like Clang 4.0. LLVM/Clang 4.0 is a big update to this open-source compiler infrastructure stack and also marks the change to their new versioning scheme...
I'm working on an AMD Ryzen Linux distribution benchmark comparison and will have those results to publish soon using a Ryzen 7 1800X. One of the interesting distributions I was curious about its Ryzen performance with was Intel's Clear Linux distribution. It turns out it runs and there are scenarios of it having better performance than Ubuntu...
Intel GPU Tools 1.18 has been released as the newest version of this open-source package for assisting developers in debugging and analyzing the Intel Linux graphics driver stack...
Since last week's tests of the GeForce GTX 1080 Ti, a number of Phoronix readers have requested tests of this high-end GP102 graphics card to be done under both the AMD Ryzen 7 1800X and Core i7 7700K. Here are those OpenGL and Vulkan gaming results for those looking at high-end Linux gaming performance.
The motherboard I've been testing the past week paired with the Ryzen 7 1700 is the MSI B350 TOMAHAWAK, a board in short supply that will set you back only $110 USD.
Timothy Arceri at Valve is still working on the on-disk Mesa shader cache even though the GLSL/TGSI shader cache and RadeonSI binary caches have landed. In particular, his recent effort has been about improving the cold performance -- or when there isn't a shader cache present or it needs to be re-generated...
Linaro hosted their annual Connect conference this past week in Budapest, Hungary. For those not able to make this embedded/mobile-focused Linux developers' conference, many of the slides and videos are now available...
Linaro Connect 17 was this past week in Budapest. One of the interesting sessions was with regard to ARM's Mali graphics drivers where Vulkan was talked about as well as the lack of current open-source drivers due to lack of customer demand...
When receiving the HTC Vive last month for testing the roll-out of Valve's SteamVR beta for Linux, going into it I hadn't realized how immersive the experience was at that point nor all the cables involved. I had setup the HTC Vive VR system in the "basement server room" to deal with the mess of cables, but after using this VR headset for a few days I quickly realized I needed a better area for engaging with virtual reality. After making a custom-built desk and moving where I have the HTC Vive "play room" configured, the experience is much better.
It's been over two years since last testing out any ATX desktop/tower cases due to using rackmount cases for nearly all of the test systems these days, but for a new Linux VR testing area (will be covered in a separate article this weekend), I went with a conventional ATX PC chassis. The case I went with was the SilverStone Redline RL06 and was pleasantly surprised by the quality of their new budget cases.
Complementing yesterday's GeForce GTX 1080 Ti Linux review with OpenGL and Vulkan benchmarks and this morning's GeForce GTX 1080 Ti OpenCL benchmarks, here is a range of more standalone benchmarks for this GP102 graphics card...
Yesterday, on the launch-day for the GeForce GTX 1080 Ti (GP102) graphics card, I posted GTX 1080 Ti OpenGL and Vulkan benchmarks while for those more interested in GPU compute performance, here are some preliminary OpenCL compute results.