Friday was a big day for AMD's open-source team as beyond publishing experimental Southern Islands / GCN 1.0 support for AMDGPU they also published for the first time open-source OverDrive overclocking support for the AMDGPU DRM kernel driver...
The lead maintainer of GrSecurity, Brad Spengler, that is a set of patches to the Linux kernel for providing security enhancements has written an opinion piece about the Linux 4.6 kernel security...
With Linux 4.6 expected today, here's a look at some of the features we can hope to see merged over the next two weeks once the Linux 4.7 merge window opens...
The ZFS file-system upstream has offered native encryption support but unfortunately it came after ZFS was closed up by Oracle. The Illumos folks have been working on ZFS encryption while it looks like soon there will finally be encryption support available for ZFS On Linux...
Yesterday I published some Radeon DRM-Next performance tests for the Radeon DRM code queued up for the Linux 4.7 kernel merge window. Today I'm testing the DRM-Next-4.7 code for AMDGPU for looking at the performance improvements coming to this newer AMD DRM driver with the next Linux kernel cycle. The DRM-Next-4.7 performance was compared to Linux 4.6 in this article for a Tonga and Fiji graphics card.
If all goes well before the day is through will be the release of the Linux 4.6 kernel. If you've been behind on your Phoronix readings the past few weeks, here are the highlights to look forward to with Linux 4.6...
The upstream LLVM developers have been discussing possible changes about how they manage their releases in hopes of making it more optimal in working with downstream stakeholders of this widely-used, open-source compiler stack...
While the Intel i965 Mesa driver is currently at OpenGL 3.3 while waiting for the FP64 support to land for hitting OpenGL 4.2, various other OpenGL 4.3/4.4/4.5 extensions continue to move along for this open-source graphics driver...
Axel Davy who has been one of the prolific developers involved on the "Nine" Gallium3D state tracker for providing a basic Direct3D 9 implementation under Linux has sent in a set of 39 patches that he hopes to land in time for next month's Mesa release...
With the AMDGPU and Radeon changes all settled down for what's proposed for Linux 4.7, this weekend I'm benchmarking both of these open-source AMD Linux Direct Rendering Manager drivers. First up is the Radeon DRM driver with various OpenGL benchmarks in conjunction with Mesa 11.3-devel.
Here are some extra GCC 6.1 compiler benchmarks to share this weekend, complementing the recent GCC 4.9 vs. GCC 5 vs. GCC 6 comparison and the GCC 6.1 vs. Clang 3.9 compiler comparison...
Intel's Tiago Vignatti has written a blog post about sharing CPU and GPU buffers on Linux using a new API introduced by DMA_BUF with the Linux 4.6 kernel...
Google engineers have been busy this week working on Coreboot: monsterous work at the start of the week, adding in a Qualcomm "Gale" device later in the week, and now today adding in support for another Chromebook...
Tonight AMD will be releasing their (experimental) patches for supporting GCN 1.0 "Southern Islands" graphics processors under their newer AMDGPU kernel DRM driver as an alternative to the mature GCN 1.0 support found within the longstanding Radeon DRM driver...
AMD has published patches today for the AMDGPU Linux kernel DRM driver that finally make it possible to overclock the GPU when using the open-source driver...
For the past number of months GNOME developers have been working on XDG-App as their sandboxing mechanism for desktop applications built atop Linux standards. XDG-App is now no more but say hello to Flatpak...
Similar to this week's article of looking at the OpenGL performance from the GeForce 9800GTX through GeForce GTX 980 Ti and TITAN X in preparation for Pascal Linux testing ahead, today I am doing a similar comparison while looking at the OpenCL compute performance. For thirteen NVIDIA GeForce graphics cards from Fermi to Maxwell I ran a popular OpenCL benchmark while comparing not only the raw performance but also the performance-per-Watt.
If you are fortunate enough to get your hands on one of Intel's Xeon Phi co-processors based on their Many Integrated Core (MIC) architecture, it can run fairly well under Linux...
As part of the Linux Foundation's Core Infrastructure Initiative, kernel developers continue working on a GCC plugin infrastructure for use by the Linux kernel with this code originally developed by the GrSecurity/PaX maintainers...
For those wanting to try out the latest Radeon and AMDGPU DRM driver code that's being queued up for Linux 4.7, here's the Radeon DRM-Next code spun into a Debian/Ubuntu kernel package for easy testing...
Here is an elegant explanation by an upstream Wayland developer about what the consensus outside of NVIDIA mostly comes down to in the EGLStreams vs. GBM debate that's been occupying Wayland stakeholders the past month...
Martin Peres, the organizer of this year's annual X.Org Developers' Conference, has issued a call for papers (CFP) for those wishing to present at this conference...
When working on the story this week about Intel Is Preparing A Major Restructuring Of Their Graphics Driver, I found out another bit of information worth relaying: a longtime contributor to the Intel Linux graphics driver stack has left the company to focus on a new venture...
It's been over one month since NVIDIA presented their proposed Weston patches for supporting Wayland with NVIDIA's Linux binary driver but the discussion over their proposed approach remains heated...
While for years developers working on FreeBSD have been porting DRM/KMS driver changes from the Linux kernel over to their kernel, they have trailed greatly behind the mainline Linux kernel driver state due to the amount of changes they have been making to the driver when re-basing it against a new Linux kernel release. Now they are pursuing a new approach of using a compatibility layer where they hope to be able to more closely follow the upstream Linux DRM/KMS drivers...
For those currently running Ubuntu 16.04 LTS and thinking about trying out the Padoka PPA for easily deploying the latest Mesa code on your desktop rather than using Xenial's stock Mesa 11.2, here are some fresh reference benchmarks...
Yet another feature landing in Mesa Git ahead of the upcoming Mesa 11.3/12.0 branching for release next month is lossless compression in the Intel Mesa DRI driver...
Going back six years has been work on bringing threaded input to the X.Org Server whereby the input event code would run on its own CPU thread. The work has yet to be merged in full, but Keith Packard has now revised the patches...
The latest patches from Igalia have been published for finishing up the ARB_gpu_shader_fp64 implementation within Intel's Mesa driver, which would bring it into supporting OpenGL 4.2 (thanks to the other extensions already being completed) for the latest generations of Intel hardware...
Intel is brewing a makeover of their graphics driver stack through a large restructuring and consolidating initiative that will be formally announced in the coming weeks.
In preparing to hopefully test the GeForce GTX 1070/1080 "Pascal" graphics cards under Linux in the days ahead, I've been re-testing my collection of available NVIDIA GeForce graphics cards going back to the GeForce 9800GTX up through the Maxwell-based GeForce GTX 980 Ti and GTX TITAN X. Besides looking at the OpenGL performance at 1080p and 4K, I've also been recording the power metrics and performance-per-Watt data.
Martin Gräßlin's latest focus on KDE development has been improving the input device support under KWin, particularly for when it's acting as a Wayland compositor...
With perfect timing now that the Radeon DDX enables DRI3 by default, Leo Liu of AMD has posted patches for implementing DRI3 support within the VA-API and VDPAU Gallium3D components...
Topping off a lot of Google code landing in Coreboot in recent days for Chromebooks is support for another Google device and as part of that support for a Qualcomm SoC...
A Unity developer leading the Engineering Tools team at Unity Technologies has been working on porting the game engine to SDL in order to make it portable to Mir and Wayland...