AMD's Marek Olšák has begun exploring an interoperability interface for OpenGL within Mesa and having a non-Mesa OpenCL implementation (not Clover OpenCL Gallium3D)...
It was just last week we got to write about VLC 3.0 features and early planning for VLC 4.0 while this weekend in Git there is another feature to add to the list...
A few days back was the news about Croteam's intentions for supporting the Vulkan graphics API. They confirmed they intend to support Vulkan for Serious Sam 4 and will also be supporting it with their Talos Principle game. Today they confirmed this information again...
As I'm in the process of retiring an old AMD Opteron dual-socket system, prior to decommissioning it, I figured it would be fun to go back and re-benchmark all of the Ubuntu LTS releases going all the way back to the legendary 6.06 Dapper Drake release. So here are some fresh benchmarks of this AMD Shanghai system with eight cores and 16GB of RAM when re-benchmarking the releases from Ubuntu 6.06 through the latest Ubuntu 16.04 LTS development state.
As some recent GCC 5.2 compile tuning tests with various CFLAGS/CXXFLAGS were of interest to a number of Phoronix readers, hare are some benchmarks with a number of different compiler flag tests when using the LLVM Clang 3.8 compiler...
For the past few years Mozilla has been on a solid six week cadence for shipping new Firefox releases while for the remainder of the releases in 2016 they are tweaking that schedule slightly...
While Next Thing Co is still working to fulfill orders on the C.H.I.P. $9 computer over the next several months, I noticed that some benchmarks of this cheap Raspberry Pi competitor have begun appearing on OpenBenchmarking.org via the Phoronix Test Suite. Here are some of those benchmark results for this ARB single-board computer...
Recently a NVIDIA engineer blogged about shader resource binding with Vulkan. The latest NVIDIA blog post about this next-gen graphics API is on memory management...
Raptor Engineering is working on the Talos Secure Workstation, which is being advertised as a high-performance, open-to-the-firmware system that is much better than the commonly antiquated "freed" x86 systems. However, getting a high-performance, free software friendly workstation doesn't come cheap...
Just a few days ago I was writing about OpenGL 4.4's Query Buffer Object Support Appears Nearly Ready For Nouveau and as of last night that code is now in Mesa Git...
For those relying upon the "Nine" state tracker for Direct3D 9 support implemented for Gallium3D drivers in order to yield faster performance when running Windows games with Wine, you'll want to pull down the latest Mesa Git code...
Not only does RadeonSI Gallium3D work with XCOM 2 on Linux for AMD graphics processors, but it looks like the Catalyst (or now known as Radeon Software, officially) too works with this brand new, highly anticipated strategy game seeing a same-day release across OS X / Linux / Windows...
While at first using open-source drivers to play XCOM 2 on Linux looked bleak, after some more trials, the latest Mesa Gallium3D code can work for Intel and Radeon...
For those eager to play the XCOM 2 strategy game on Linux but curious about using non-NVIDIA graphics, here is the rundown! I just finished some very cursory XCOM 2 Linux tests with different graphics drivers and hardware. Do the Mesa / Gallium3D drivers yet handle XCOM 2?
Endless Computer, the company designing Linux-powered computers -- and using a modified GNOME desktop -- for emerging markets, has joined the GNOME Advisory Board...
Tonight's the launch for XCOM 2 while those really excited about this game can already begin pre-loading it on Steam. Are you interested in this successor to XCOM: Enemy Unknown?..
Particularly after writing about OpenGL 4 progress in Mesa, it's quite common to see comments in our forums and elsewhere about people thinking when "Mesa is done" or how "OpenGL 4.5 is the last major release" or "Vulkan makes OpenGL dead", etc...
A set of 22 patches were published this week that seek to replace the Linux kernel's default I/O scheduler CFQ (Completely Fair Queueing) with BFQ, the Budget Fair Queueing...
Go developers are warning that with the upcoming Go 1.7 release the compiler could be as much as two times slower, but will yield better quality -- and hopefully faster -- generated code...
For those relying upon the Phoronix Test Suite for your open-source, automated benchmark needs on Linux, BSD, Solaris, and other operating systems, a number of new test profiles were recently made available...
With many Phoronix readers being curious about reverse-engineering graphics drivers for open-source enablement, along the same lines you may also be curious about how reverse-engineering is done with video formats / video decoding by multimedia applications...
Longtime free software developer Carsten Haitzler, better known as Rasterman, presented at last weekend's FOSDEM conference about Enlightenment on Wayland. As part of that, with Samsung's Tizen environment using Enlightenment, they too are after Wayland as being the superior solution to X11...
More of the proposed Fedora 24 changes were mailed out this morning to the Fedora development list for discussion ahead of FESCo officially deciding on whether the changes will make the cut for the next Fedora Linux release...
With yesterday having started to run some fresh basic OpenCL benchmarks on the open-source Radeon driver given the interesting remarks by some super-computing researchers about having more hope for the open-source drivers than the proprietary Catalyst, here are some results comparing the latest open-source AMD Radeon Linux driver code to the proprietary driver.
While Haswell processors have been available for a few years now, finally work is materializing on supporting the hardware's Observation Architecture...
XCOM 2, the turn-based tactical video game developed by Fireaxis Games off Unreal Engine 3, is set to be released this Friday! However, come 5 February, hopefully you are a NVIDIA Linux gamer using the proprietary drivers otherwise you may have a hard time running the game...
Landing last month in the LLVM SVN/Git code-base was the SI machine scheduler for the AMDGPU LLVM back-end. This scheduler has the potential to improve the performance for some hardware/workloads, but not by the wide margins originally reported by some early testers...