Article 16JW9 PresentMon gives us a peek under the hood of DirectX 12 games

PresentMon gives us a peek under the hood of DirectX 12 games

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from Techreport on (#16JW9)
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One worry that's arisen from game developers' move to DirectX 12 and the Universal Windows Platform is its potentially chilling effect on benchmarking and frame-time monitoring. Good old Fraps doesn't work with DirectX 12 apps like Ashes of the Singularity or UWP apps like Gears of War: Ultimate Edition yet. There's some hope, though. Friend of TR and Intel graphics guru Andrew Lauritzen released a tool called PresentMon today that gives us an independent look into the performance of DX12 apps.

Put simply, PresentMon uses counters from a Windows facility called Event Tracing for Windows (in a manner that Lauritzen says is similar to Microsoft's own GPUView tool ) to give us frame times for DirectX ...

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