Nvidia GameWorks SDK 3.1 is all about light and shadow
by from Techreport on (#175J2)
GDC-Nvidia announced several new features for its Gameworks SDK yesterday. GameWorks SDK 3.1 includes three rendering techniques related to shadows and lighting, plus two beta PhysX techniques.
The first, called Volumetric Lighting, lets developers more realistically simulate how light passes through the atmosphere. That technology is likely most familiar in Fallout 4. Hybrid Frustrum Traced Shadows, or HFTS, produces shadows that are hard near an object with smooth transitions to softer shadows as the distance from ...