Article 1E9WE Total War: Warhammer review - an intimidating blend of empire-building, strategy and high fantasy

Total War: Warhammer review - an intimidating blend of empire-building, strategy and high fantasy

by
Dan Griliopoulos
from Technology | The Guardian on (#1E9WE)
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Fantasy tabletop warfare meets historical strategy simulation in a game that should be inaccessible but ends up exciting

Warhammer is a range of tabletop strategy games; Total War is a series of historical battle simulations. Combining the two should have produced a black hole of nerdiness so unapproachable it would crush all mortals. Strangely, however, this is probably the most accessible each game has been for years.

Typically taking place over the surface of a continent, the Total War games have taken in medieval Europe, the Napoleonic era, the Roman world and the warring states era of Japan. Like the turn-based Civilization series, players control one faction, building settlements, researching new technologies and recruiting armies. When those armies clash on the campaign, players then control them in real-time battles against opposing factions and nations.

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