Titanfall 2 – what Respawn did next with its giant robot shooter
We talk to Respawn Entertainment about its forthcoming sci-fi sequel, which adds a campaign mode, new weapons and fresh ideas, to the acclaimed original
When Jason West and Vince Zampella set up Respawn Entertainment in 2010, they had one ambition: to produce a new first-person shooter that would have as massive an impact on the genre as their previous creation: the Call of Duty series. It was a big ask, but when Titanfall arrived three years later, the game was certainly a brilliant attempt. The sci-fi shooter boasted an innovative mechanic allowing players to summon a giant robot into the arena, and an incredibly fluid, free-running movement style - all combined into a set of blisteringly loud and detailed map designs.
But one thing many players said about Titanfall was that, beyond the raw speed and inarguable thrill of the highly vertical, highly acrobatic gameplay, there was little in the way of tactical depth. It's something the team says it wants to address.
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