Article 1NV2W Zero Time Dilemma review – where Saw meets Crystal Maze

Zero Time Dilemma review – where Saw meets Crystal Maze

by
Kate Gray
from Technology | The Guardian on (#1NV2W)

Final chapter in intriguing narrative adventure series brings back favourite characters, but fails to go out with a bang

In the Zero Escape trilogy a psychopath forces the player to solve a series of escape-the-room puzzles while submitting them to all kinds of mind games and threatening to kill them the entire time. That's right, this is very much Saw meets Crystal Maze. And if anyone from Channel 5 is reading, I thought of that first and will demand a 10% commission on its inevitable production.

The final game in the saga is Zero Time Dilemma, released on Steam, Vita and 3DS this month. It functions on the same catchy premise as the first two games: Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward. This time, nine people are trapped in some secret facility, and must figure out a way to escape. Some of them know each other, some of them don't. They all have secrets, motivations and lives they desperately want to return to.

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