Article 1XT8S Video games where people matter? The strange future of emotional AI

Video games where people matter? The strange future of emotional AI

by
Keith Stuart
from Technology | The Guardian on (#1XT8S)

What if video game characters could think, feel and talk? Meet the developers who are figuring out how to make that happen

If you're a video game fan of a certain age, you may remember Edge magazine's controversial review of the bloody sci-fi shooting game, Doom. Perhaps you enjoyed a good laugh, as many first-person shooter fans have, at the writer's much-mocked assertion: "if only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances " Now that would be interesting."

Of course, we all know what happened. There would be no room in the Doom series, nor any subsequent first-person blast-'em-up, for such socio-psychological niceties. Instead, we enjoyed 20 years of shooting, bludgeoning and stabbing, the ludicrous idea of diplomacy cast roughly aside.

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