Oculus asynchronous spacewarp sorcery goes live
by from Techreport on (#218WN)
Remember Oculus' "asynchronous spacewarp" technology? If you're not up to speed on the topic, the technique uses complicated interpolation and reprojection algorithms generate extra frames for VR applications. That means that you can be looking at 90 FPS while your PC is only churning out 45 FPS. Oculus revealed the technology early last month, but today it's out of testing and officially available on the Oculus 1.10 runtime.
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