Article 23N7Z Room-scale VR is coming to the Rift with some strings attached

Room-scale VR is coming to the Rift with some strings attached

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Oculus may have had a commanding lead in VR technology when the most recent push for goggling in started a few years ago, but Valve and HTC have achieved remarkable success in their own right with the Vive, its tracked hand controllers, and Lighthouse system for "room-scale" VR experiences. The soon-to-be-released Touch controllers may give Oculus owners a hand with more direct VR interactions, and the support documents for those controllers give us our first look at what room-scale experiences will look like through the Rift's lenses.

Oculus' default setup for Touch cameras appears to be side-by-side, three to six feet apart, in front of the area where the controllers will be used. That configuration apparently won't allow a full 360 degrees of rotation, ...

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