29: a video game about home
Experiential games are finding new ways to tell interactive stories, but studio Humble Grove has given the genre a new autobiographical twist
Turning a space into a home is a process akin to alchemy. It's a combination of objects (old, new, inherited, broken, and sometimes of mysterious origin) and an investment of emotional energy. Space does not become a home overnight. It's worked and kneaded, left to rise. It is gradual, and then it is a sudden realisation that becomes magically real: this house is now mine.
Hana Lee and Tom Davison, the duo behind independent studio Humble Grove, explore this cathexis of placemaking in their forthcoming game, 29, set in an isometric facsimile of the flat they lived in as students. Via soft, desaturated pastels, they've captured the whole feel of the place, from a clock ticking on the wall, to a cat purring, radiators popping and pipes groaning in the walls. But there are also magical elements mixed in with the kitchen sink realism. A small fern creeps up from the floor where you walk, and it dies just as quickly. Stars wink in and out of existence just behind you. It's a familiar place - but uncertain. There are suitcases packed in the bedroom, but nowhere to go.
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