Article 2A46F Timothy Arceri To Tackle RadeonSI OpenGL Shader Caching

Timothy Arceri To Tackle RadeonSI OpenGL Shader Caching

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from Phoronix on (#2A46F)
Timothy Arceri of Collabora is close to finally merging the massive OpenGL on-disk shader cache. A majority of that work is for common Mesa but for the initial work it's just been wired into Intel's i965 Mesa driver. But, fortunately, this Collabora developer is planning to wire up the GLSL shader cache for benefiting the RadeonSI Gallium3D driver...
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