Article 2PRNP Farpoint review: an embryonic and limited virtual reality experience

Farpoint review: an embryonic and limited virtual reality experience

by
Simon Parkin
from Technology | The Guardian on (#2PRNP)

Developer Impulse Gear has made an earnest attempt at a VR version of Halo, but the game, and its strange PlayStation Aim Controller, fall short of the target

When the GunCon, a plastic replica pistol for the PlayStation console, first launched in December 1995, it came in just one colour: jet black. Viewed from any distance, the only giveaway that this was a video game controller, rather than an authentic firearm, was the claret-coloured start button on the side of a barrel. Pull a GunCon from a rucksack on a crowded subway and you'd almost certainly cause a terror stampede. When the devices launched in the UK, the law demanded they were recoloured bright blue and red.

There's no risk of any potentially deadly confusion when it comes the PlayStation Aim Controller, which launches this week alongside Farpoint, a futuristic shooting game built for virtual reality. It's an impressionistic sketch of a firearm, built from the kind of white tubing you might find under a kitchen sink, with a glowing ping-pong ball fixed to the end of the barrel. If the purpose of peripherals like this aim to narrow the gulf of abstraction that separates activity in a video game from its real-world counterpart (the plastic driving wheel that makes it feel more like you're driving a Ferrari in Forza, for example, or the wooden gear lever that approximates the Shinkansen's dashboard in Densha de Go) then this effort seems laughably off-target.

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