Multicore Performance Challenges for Game Developers
by Richard Friedman from High-Performance Computing News Analysis | insideHPC on (#2S91D)
Game developers face a unique challenge - how to make their graphics-heavy applications perform well across a very wide spectrum of hardware devices, not just high-end systems. So while an early version of a game might have been developed on some high-end system with 10 teraflops of CPU potential in a discrete graphics card, how do you scale it down to smaller consumer devices where optimization options are more limited?
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