Article 30GEH Curious firsts from 1970s text adventures

Curious firsts from 1970s text adventures

by
Rob Beschizza
from on (#30GEH)

textadventureslitherio.jpg

Renga in Blue is a deep-divin' blog about old text adventures. Author Jason Dyer writes up his thoughts on adventure games from the 1970s, having completed all of them.

curious firsts:

- First defined player character: Aldebaran III
- First use of choice-based interaction in a parser game: Stuga
- First dynamic compass interface: Spelunker
- First dynamic puzzle generation: Mines
- First free-text conversation in an adventure context: Local Call for Death
- First adventure game comedy: Mystery Fun House

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