Article 385AV Intel's Mesa GLSL Shader Cache Is Speeding Up Game Load Times

Intel's Mesa GLSL Shader Cache Is Speeding Up Game Load Times

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from Phoronix on (#385AV)
At the start of the month the Intel i965 Mesa driver finally landed its on-disk shader cache, months after the GLSL on-disk shader cache originally landed in core Mesa and wired up for the RadeonSI Gallium3D driver. While you can't play too many shader-heavy games with current Intel integrated graphics, this GLSL shader cache within Mesa 17.4-dev Git is working well for speeding up load times and does provide some frame-rate benefits in games dynamically loading shaders.
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