Are freemium games focusing too much on monetisation and not enough on fun?
As developers try to make money by creating Candy Crush clones, free-to-play mobile games are in danger of creative stagnation
Recently, while trawling through app store RSS feeds to find new apps, I stumbled across Snoopy's Sugar Drop Remix - and it made my heart sink.
Not just because it was a Snoopy game selling virtual gems for up to 42.99 at a time. No, it was more the realisation that someone had sat down and thought about the rich history of Charles M. Schulz's comic strip and its instantly-familiar cast of characters, and ultimately decided that it would be perfect for a Candy Crush Saga clone.
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