Article 39BX Are freemium games focusing too much on monetisation and not enough on fun?

Are freemium games focusing too much on monetisation and not enough on fun?

by
Stuart Dredge
from Technology | The Guardian on (#39BX)

As developers try to make money by creating Candy Crush clones, free-to-play mobile games are in danger of creative stagnation

Recently, while trawling through app store RSS feeds to find new apps, I stumbled across Snoopy's Sugar Drop Remix - and it made my heart sink.

Not just because it was a Snoopy game selling virtual gems for up to 42.99 at a time. No, it was more the realisation that someone had sat down and thought about the rich history of Charles M. Schulz's comic strip and its instantly-familiar cast of characters, and ultimately decided that it would be perfect for a Candy Crush Saga clone.

Related: Sick of freemium? Here are 20 paid iOS and Android games worth supporting

Related: South Park satirises freemium mobile games - today's Open Thread

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