Article 3GZM3 Video games and violence are linked – but not the way Trump thinks

Video games and violence are linked – but not the way Trump thinks

by
Chris Plante
from Technology | The Guardian on (#3GZM3)

Violent attacks on the streaming community are just one way in which video games and violence are uncomfortably intertwined.

Following the school shooting in Parkland, Florida, responsible for the loss of 17 lives, Donald Trump held a meeting at the White House. Seemingly intended to disabuse the nation of the imminent threat of semi-automatic weapons, the president shifted attention to other possible culprits: violent video games. He said: "I'm hearing more and more people say the level of violence on [sic] video games is really shaping young people's thoughts."

Considering he couldn't maintain focus on violent games for a full speech, let alone a news cycle, it's a challenge to muster concern about what Trump's bluster means for the future of the medium. Nor is the fate of the video game industry as pressing as the fate of the nation's populace, whose lives will remain in real peril, so long as Trump and his supporters continue to turn the conversation away from dramatic change in the commercial gun industry.

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