Article 3SB32 Mesa's VirGL For OpenGL Within VMs Now Supports Tessellation Shaders

Mesa's VirGL For OpenGL Within VMs Now Supports Tessellation Shaders

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from Phoronix on (#3SB32)
It was just days ago that the VirGL driver stack -- which is used for supporting OpenGL hardware acceleration within guest VMs that is passed onto the host's driver -- picked up FP64 support while now its latest addition is ARB_tessellation_shader support...
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