Article 421AA NVIDIA Stabilizes Its Vulkan/OpenGL Ray-Tracing Extension

NVIDIA Stabilizes Its Vulkan/OpenGL Ray-Tracing Extension

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from Phoronix on (#421AA)
It was just in mid-September that NVIDIA introduced its ray-tracing extension for Vulkan as VK_NVX_raytracing with it debuting as an "experimental" feature along with OpenGL/GLSL functionality. Already they seem happy with the design that it's being promoted to stable...
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