Red Dead Redemption 2: calls to ban violence against women in games are too simplistic | Van Badham
by Van Badham from Technology | The Guardian on (#42GDZ)
How violence is punished or rewarded is part of the challenge of playing, and always has been
Ten minutes into the game's snow-whipped, western world of weary cowboys, disintegrating crime gangs and staggering audiovisual design, Red Dead Redemption 2 had me in its thrall.
Rockstar's latest blockbuster game is so captivating, and its powers of visual, narrative and interactive stimulation so habit-forming, that criticism of the potential the game allows for violence against women - an allowance being taken advantage of with glee by some users - has registered with sharpness proportional to its own extraordinary detail.
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