Intel Vulkan Driver Gets Patches For New KHR_shader_float16_int8 Functionality
Yesterday saw the release of Vulkan 1.1.95 that introduced the new VK_KHR_shader_float18_int8 extension for supporting 16-bit floating-point types and 8-bit integer types within shader code for arithmetic operations, compared to earlier extensions limiting these data types to load/store operations. NVIDIA released a same-day driver update for the new 1.1.95 extensions while now Intel's "ANV" open-source Vulkan code is the second Linux driver seeing this support (or first if just looking at the open-source drivers)...