Pokémon GO is finally getting player-versus-player battles. Here’s how they’ll work
Two and a half years after launch, Poki(C)mon GO is at last getting player-versus-player battling.
If you've already had your fun with GO and moved on, that headline is probably all you need to know - it's either enough to re-spark your interest, or not.
But if you're still polishing up that Poki(C)dex, hatchin' eggs, and raiding every weekend, you're probably itching for a few more details. Good news! I got to run through a few battles late last week, and I noted damned near everything that was mentioned.
Here's what I learned:- Each player brings three Poki(C)mon into a battle (rather than 6, as with the main series). The first trainer to knock out all three of their opponent's Poki(C)mon wins. Niantic says that 6-on-6 just took too long for a game meant to be played, as the name implies, on the go.
- Potential rewards include Sinnoh stones, the much coveted items required to evolve a bunch of recently added Poki(C)mon.
- Battling the AI team leader trainers will give you rewards once per day
- Wins are recorded; losses are not. Niantic repeatedly noted that they didn't want there to be any reason to not battle someone.
- Like sending a gift or participating in a raid together, battling a friend counts toward increasing friendship levels.
- Potions and revives can not be used mid-battle. Meanwhile, damage and knockouts do not impact your Poki(C)mon outside of the battle.
- The real-world weather will show up in battles, but it's purely visual; while this may change eventually, Niantic tells me that weather does not have an impact on Poki(C)mon stats in PvP battles at first.
- As of last week, the only Poki(C)mon you can't bring into battles are Ditto and Shedinja.
For anyone hoping that GO's eventual battle system would be modeled after the battles of the main series, this" isn't that. Rather than a turn-by-turn back and forth, battling in GO feels closer to what players might've grown accustomed to when taking down a gym or participating in a raid. New mechanics, like the aforementioned protect shields, help to make it feel a bit more strategic and less like blindly tapping the screen until something happens - but after 20-something years of Poki(C)mon games, any changes are bound to be a point of heated debate.
With that said (and with the disclaimer that I've only had a few battles so far) I'd say I'm" intrigued. It certainly won't replace the main series battling system in anyone's heart, but it's a solid take on a system that works for casual players while still giving them reason to better learn which Poki(C)mon are strong/weak against each other, which move sets are most effective, etc. It's an intentionally casual battle system for what is an intentionally casual game. Don't like it enough to take the time to battle a friend? Battle an AI trainer instead, get your rewards, and be done with it. Want to swing the other way and get super into it and become notorious in your neighborhood for being tough to beat? You can do that too, and the gameplay impact is about the same.
I appreciate that they're allowing friends to battle remotely (once they've reached the ultra/best friend tiers.) It's a bit of a departure for this game, which generally requires you to be on-location and face-to-face for nearly everything else. But with many Poki(C)mon GO players being new to the series, remote battling lets them get in more battling practice against an actual human than an exclusively in-person system might.
As usual, Niantic is being a bit ambiguous about when this'll roll out, saying only that it'll roll out "later this month" - which, generally, means as soon as they're able to flip all the switches, squash the last minute bugs, and get the necessary updates through the App Store. From what I'm hearing, and like many of the recent GO feature releases, I'd expect it go live for higher level players first.
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