Article 47E6T Virtual pet game Neopets returns, but should it stay in the past?

Virtual pet game Neopets returns, but should it stay in the past?

by
Jordan Erica Webber
from Technology | The Guardian on (#47E6T)

Twenty years on, Neopets will soon be available as a mobile puzzle game - reminding many millennials of their awkward adolescence

As a woman who talks about video games on television, radio and elsewhere for a living, I'm often asked how I got into games, and I reply - truthfully - that I have been playing them my whole life. I was fortunate enough to grow up in a family that owned every major game console. But when I reached adolescence, something (besides the obvious) changed. My varied video game diet narrowed dramatically. I skipped the entire console generation that included the PlayStation 2, GameCube, and Xbox in favour of my bedroom PC and two worlds it allowed me to access: The Sims and Neopets.

The Neopets website was launched in 1999, and I'm pretty sure I was introduced to it by my uncle, though it's known for its popularity among girls. It fits with the idea of femininity as nurturing: a virtual world that allows you to care for cute pets, play games to earn a currency called Neopoints, shop for clothes for your pets, build and furnish houses, and chat on the forums.

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