Article 48570 Silent Hill at 20: the game that taught us to fear ourselves

Silent Hill at 20: the game that taught us to fear ourselves

by
Keith Stuart
from Technology | The Guardian on (#48570)

This horror thriller shocked the games industry with its tense world of terror - and its monstrous vision is as fearsome as ever

A father and daughter are driving through a remote area of America when a ghostly figure steps into the road, forcing the car to swerve wildly. As the man regains consciousness, he realises the car is a wreck and his daughter is missing. Shocked and confused, he staggers into the nearby town of Silent Hill, where his nightmare truly begins.

Loaded with dread, this scene could be the opening of a nasty horror movie. In fact, it's the setup to the classic video game Silent Hill, launched on this day 20 years ago by the Japanese gaming company Konami. Alongside Capcom's Resident Evil, the title helped popularise the survival horror genre of action thrillers, which are characterised by tense exploration, expressionistic camera angles, fiendish environmental puzzles and limited access to weaponry, making every encounter with a monster a mortal challenge.

Continue reading...
External Content
Source RSS or Atom Feed
Feed Location http://www.theguardian.com/technology/rss
Feed Title Technology | The Guardian
Feed Link https://www.theguardian.com/us/technology
Feed Copyright Guardian News and Media Limited or its affiliated companies. All rights reserved. 2024
Reply 0 comments