A Final Look At The OpenGL vs. Vulkan Performance For Talos Principle
The Talos Principle was the launch title for Vulkan 1.0 when the graphics API debuted three years ago as an alternative to Croteam's OpenGL renderer. Since then Croteam has rolled out its Vulkan support to their other games and now they are in the process of finally phasing out the OpenGL renderer with The Talos Principle. Here's a last look at how the OpenGL and Vulkan performance compares for this multi-platform game.