Microsoft standardizes variable-rate shading as a part of DirectX 12
by from Techreport on (#4BAZR)
Nvidia's Turing graphics cards came along with quite a few new technologies. The big one of course is their RTX real-time ray-tracing feature, but Deep-Learning Super-Sampling (DLSS) has gotten its share of time in the spotlight as well. However, perhaps the most interesting technology to toddle along with Nvidia's Turing architecture is the one that's been mostly overlooked: variable-rate shading (VRS).
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