Slow Broadband, Usage Caps Could Mar Google Stadia's Game Streaming Ambitions

I can remember being at E3 in 2000 and being pitched on the idea of a sort of "dumb terminal" for gaming. As in, you wouldn't need a computer or game console in your home, since all of the actual game processing would be accomplished in the cloud then streamed to your TV via broadband. Most of these early pitches never materialized. Initially because cloud computing simply wasn't fully baked yet, but also thanks to America' shoddy broadband.
Cloud-based game streaming is something the industry has continued to push for, though nobody has yet to truly crack the market. Onlive probably tried the hardest, though again a lack of real cloud horsepower and sketchy residential broadband prevented the service from truly taking off.
Undaunted, Google took to the stage at the Game Developers Conference to unveil Stadia, a looming game streaming platform that will let gamers play top-shelf games on any hardware with a Chrome browser. Google insists that the service, when it launches this summer, will be able to drive games at up to 4K resolution and 60 frames per second seamlessly between multiple devices with no need for game consoles, high-end PCs, loading times, or installs. The whole presentation is available here:
If anybody can make the idea work it's certainly Google, whose massive transit and cloud computing firepower should give it a leg up on past efforts. Unfortunately for Google, the service still faces a daunting foe. One Google has previously tried and failed to disrupt: the shoddy state of US broadband:
"Generally, streaming a game at 1080p requires latency of less than 20ms and downstream speeds of at least 25 Mbps. But raw throughput is just one of numerous factors that can impact the responsiveness of game streaming. Upstream speeds, the quality of your router, and even congestion at internet peering and interconnection points can impact game play.
Google hopes to sidestep some of this by having the lion's share of the streaming traffic travel over its own datacenter and transit links. But that data still needs to make its way to your home via the "last mile," or your ISP. And if your ISP is terrible, your Google Stadia experience is likely to mirror that reality."
In addition to slow speeds (thanks to countless US telcos that refuse to upgrade their networks), Google's new service will also need to contend with the bullshit, arbitrary usage caps and overage fees giants like Comcast have been imposing on their networks in the wake of little to no real competition. While there are not many services that can blow through Comcast's 1 terabyte cap ($10 per each additional 50 gigabytes thereafter), streaming games at 4K or 8K certainly will. Many ISPs, especially slower telcos, impose usage caps that are far less generous.
The other issue to keep an eye on will be net neutrality. ISPs like Verizon are working on their own game streaming services. Given that incumbent ISPs are already removing usage caps if you use their own video streaming service, there's really not much stopping an ISP from doing the same thing with gaming. It's the culmination of a vision telecom giants like Verizon, Comcast, and AT&T have had for years, where they impose arbitrary and unnecessary restrictions and caveats to simultaneously cash in on--and disadvantage--companies they want to directly compete with. If you can't win, cheat.
Given its cloud firepower Google can certainly pull the idea off. And if Google doesn't, somebody else will. Replacing high-end PCs and pricey game consoles with a simple cloud-based, multi-device game streaming subscription service seems like the obvious next step. But the process is going to once again shine a light on how the broken, monopoly-dominated telecom sector has some very real problems tech refuses to address and fix. Problems that harm not only the public, but countless attempts to innovate and disrupt other, existing sectors. Game streaming is going to shine a very bright light on this reality.
Permalink | Comments | Email This Story