Article 4CJV3 Godot 3.2 Picking Up "Pseudo 3D" Support For Its 2D Engine

Godot 3.2 Picking Up "Pseudo 3D" Support For Its 2D Engine

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from Phoronix on (#4CJV3)
With the open-source Godot game engine's 3D engine and 2D display efforts both panning out well, the developers are working to combine the two a bit to offer "pseudo 3D" support for those using the cross-platform engine for 2D games...
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