How video games are reimagining Britain for the Brexit era
From battles between 9th-century kingdoms to the British Empire colonising the solar system, virtual Britains are remaking history
Since Theresa May invoked Article 50, there has been a mystifying surge in video games set in Britain. They come in all shapes and sizes, from Nintendo's Poki(C)mon Sword and Shield, which riffs on the architecture of Oxbridge and London, to PanicBarn's anti-Brexit polemic Not Tonight. Most began development long before the EU referendum, but they are useful explorations of national identity at a time when what Britain stands for is hotly contested.
Gary Younge has described the Brexit debate as a clash between stories about Britain's past and our ideas of Britishness. How, then, might these video games help us think about what Britain is today?
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