A Two Hour Video Game Supercut That Functions Like a Clock When Watched in Synch With the Actual Time
As part of his "Hours Played" project, Freelance video editor Duncan Robson (previously) cleverly demonstrates how a video game in which someone or something reflects the time, the game will function like a clock. This two hour video is proof-of-concept for his upcoming 24 hour supercut.
Related Laughing Squid PostsHours Played, An Hour Long Supercut of Video Game Clocks That Synchronizes With the Actual TimeClever Illusory Video Installation of Man Painting the Time Inside a Clock at the Amsterdam Airport SchipholSupercut of Every Video Game Featured on 'The Simpsons'This is a proof of concept for a planned 24-hour video game supercut in which every piece of footage contains a clock, watch or has someone saying the time. These are arranged so that if you play it in sync with the real-time it also functions as a clock.
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