Article 4QZJK Call of Duty: Modern Warfare – can this game save the series?

Call of Duty: Modern Warfare – can this game save the series?

by
Keith Stuart
from Technology | The Guardian on (#4QZJK)

The return of the Modern Warfare series ends its beta test on a high, with the chaotic Ground War mode and other fresh tweaks giving the reboot a different feel

A couple of hours and several dozen respawns into the Call of Duty: Modern Warfare beta test and you gradually start to appreciate the changes. The latest title in the multimillion-selling shooter series is being sold as a return to the principles of its near-namesake, 2007's Call of Duty 4: Modern Warfare. Developer Infinity Ward is promising gritty, contemporary combat on claustrophobic maps with authentic weapons and skills - and absolutely none of the laser guns or wall-running super powers that have blighted later episodes. The beta tests, held over the last two weekends, have been the first chance to experience this premise on public servers. And it has not been disappointing.

In many ways, the new title does feel very similar to the original Modern Warfare trilogy. We get familiar weapons with familiar effects, such as the super versatile M4A1 assault rifle and the strange-looking AUG with its blisteringly rapid fire rate. There is also a return for killstreaks, where players are specifically rewarded for shooting enemies rather than meeting mission objectives, recalling Modern Warfare's ultra-aggressive roots. Map locations also have a nostalgically grungy and bomb-blasted look. Azhir Cave is a mass of snaking desert tunnels and crumbling villages, while Hackney Yard is all rusted shipping containers, abandoned offices and burned-out police cars.

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